Boolean
Per-instance true/false holder: stores one boolean locally, optionally latching new values until a Set signal fires.
Boolean holds a single true/false value that belongs to this node instance alone — it is not named or shared (for an app-wide named value use Variable2). The value input sets it and savedValue (Value) reads it back. While the saveValue (Set) signal input is unconnected, values written to value apply immediately; once saveValue is connected the node latches: incoming values are held pending and only applied when Set fires. Incoming values are cast with JavaScript Boolean(). changed fires only when the stored value actually changes; stored fires after every Set trigger, changed or not.
When to use it
Use it for a local flag inside one component — 'has clicked', 'panel expanded' — especially the latch shape (pin value to true, fire Set from a signal) that turns a momentary signal into a level. For state shared across components use Variable2 + Set Variable; for multi-state logic use States.
At a glance
| Category | Variables |
| Type name | Boolean |
| Available in | browser, cloud |
| SSR compatibility | safe |
| Provided by | noodl-runtime |
Inputs
Values
| Name | Type | Default | Description |
|---|---|---|---|
runOnChange-value | Boolean | true | Whether a new value on Value re-runs this node. On by default; untick to make this input passive so only the control signal runs it |
treatEmptyAs | Enum (null, false) | null | Back-compat for graphs written before Variables were nullable. null (default) keeps a cleared value distinguishable from a real false. Choosing another option restores the pre-NDA-003 coercion for authors who relied on it. |
treatUnchangedAs | Enum (unchanged, done) | unchanged | What this node reports when the action was valid and there was nothing to do. Unchanged (the default) keeps it a third outcome of its own. Done suits a project whose chains should carry on either way. Completed fires whatever this is set to. |
value | Boolean | false | The empty-value contract (dev-docs/reference/EMPTY-VALUE-CONTRACT.md): undefined abstains and leaves the Variable's stored value untouched. null is a real value — it clears the Variable, is stored, and fires Changed. What "cleared" is stored as is controlled by Treat empty as (null by default). |
Signals
| Name | Type | Default | Description |
|---|---|---|---|
saveValue | Signal | — | Stores the latest value now. This is additional to Value storing on change; untick Value under Run On Value Change to stop that |
Outputs
Values
| Name | Type | Default | Description |
|---|---|---|---|
savedValue | Boolean | — | Can be null — a cleared Variable (see value's description) stores and emits null by default, not this type's zero value, unless Treat empty as says otherwise. |
Signals
| Name | Type | Default | Description |
|---|---|---|---|
changed | Signal | — | Fires whenever the stored value actually changed, however it was reached — including Value writing straight through under Run On Value Change. It is a value-level event, not the outcome of a Set |
completed | Signal | — | Fires after every invocation, whatever the outcome — wire this to carry on regardless. Failure still fires and still carries its reason, so this cannot hide an error |
done | Signal | — | Fires when a Set stored a value the Variable was not already holding |
unchanged | Signal | — | Fires when a Set stored the value it already held, so nothing changed. ⚠️ With Value left ticked under Run On Value Change this is the common case, because Value has already stored by the time Set fires |
Patterns
- Latch a signal into a level: set
valueto true in parameters, wire the signal tosaveValue, and readsavedValue— a sticky 'this has happened' flag. savedValue→ Conditionconditionto branch signal flow on the stored flag.
Watch out for
- Using two Boolean nodes in different components to 'share' a flag — each instance has its own value and they never sync. Use Variable2 for shared state.
Examples
Click counter with a latched Number and a Boolean flag
The canonical per-instance counter: a Number node's savedValue feeds an Expression (count + 1) whose result loops back into the Number's value input. Because saveValue (Set) is connected, the incremented value is only committed when the Button's onClick fires — the latch is what makes the feedback loop safe. The count renders directly in a Text (number casts to string on delivery). A Boolean node shows the latch-a-signal-into-a-level shape: its value is pinned to true in parameters, the same click fires its Set, and its savedValue permanently reveals the hint text — a level, unlike the momentary click signal.
Related nodes
Number, String, Color, Variable, Condition, Switch, States
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